面向对象系统分析与设计(UML)9787121426377兴海图书专营店 下载 极速 rtf epub 在线 word txt pdf

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书籍目录:
第1章 面向对象方法概述············································································1
引导案例:四大发明之活字印刷―面向对象思想的胜利·······························1
1.1 信息系统分析与设计概述···································································2
1.1.1 信息系统··············································································2
1.1.2 信息系统分析与设计·······························································3
1.2 信息系统开发方法的演变···································································3
1.2.1 系统开发生命周期模型····························································4
1.2.2 结构化开发方法·····································································4
1.2.3 原型法·················································································6
1.2.4 面向对象方法········································································7
1.3 面向对象方法的基本概念·································································10
1.3.1 对象··················································································10
1.3.2 类·····················································································11
1.3.3 抽象··················································································11
1.3.4 封装··················································································12
1.3.5 继承··················································································12
1.3.6 多态···············································································14
1.3.7 消息机制············································································15
1.4 面向对象方法的主要优点·································································15
1.4.1 从认识论的角度来看,面向对象方法改变了开发软件的方式··········15
1.4.2 面向对象语言使客观世界到计算机世界的语言鸿沟变窄················16
1.4.3 面向对象使分析与设计之间的鸿沟变窄·····································17
1.4.4 面向对象有助于软件的维护与复用···········································19
本章小结···························································································· 本章···························································································
第2章 UML概述·····················································································23
引导案例:面向对象方法的困难······························································23
2.1 UML介绍····················································································23
2.1.1 建模的原因·········································································23
2.1.2什么是UML··············································································25
2.1.3 UML的发展历程··································································25
2.1.4 UML的特点········································································26
2.2 UML的核心元素···········································································27
2.2.1 UML视图···········································································27
2.2.2 UML图··············································································29
2.2.3 事物··················································································31
2.2.4 关系··················································································32
2.2.5 通用机制············································································35
2.3 UML与面向对象的系统开发统一过程················································36
2.3.1 RUP核心工作流···································································36
2.3.2 UML支持迭代、渐增式的开发过程··········································38
2.3.3 UML建模过程产生的模型与文档·············································39
2.3.4 用例驱动的UML系统分析与设计············································40
本章小结····························································································42
本章···························································································43
第3章 需求分析与用例建模·······································································45
引导案例:自动取款机(ATM)的需求·····················································45
3.1 需求分析······················································································45
3.1.1 需求分析的重要································································45
3.1.2 需求分析的过程···································································47
3.2 用例建模······················································································48
3.2.1 用例图···············································································48
3.2.2 系统边界············································································49
3.2.3 参与者···············································································51
3.2.4 用例··················································································54
3.2.5 用例图中的关系···································································56
3.2.6 用例描述············································································60
3.2.7 用例描述中经常出现的问题····················································63
3.3 活动图建模···················································································67
3.3.1 活动图的定义······································································67
3.3.2 活动图的类型······································································68
3.3.3 基本组成元素······································································68
3.3.4 活动图建模步骤···································································74
3.4 需求分析实例················································································74
3.4.1 选题背景············································································74
3.4.2 需求规格说明······································································75
3.4.3 用例建模············································································76
3.4.4 活动图建模·········································································86
本章小结····························································································87
本章···························································································88
第4章 系统分析与静态结构建模·································································90
4.1 面向对象的系统分析·······································································90
4.1.1 问题域和系统责任································································90
4.1.2 对系统开发人员的要求··························································91
4.1.3 面向对象系统分析的任务·······················································91
4.2 对象与类······················································································93
4.2.1 对象与类的概念···································································93
4.2.2 识别对象与类······································································95
4.2.3 审查与筛选·········································································99
4.2.4 抽象出类行调整····························································100
4.2.5 类的命名···········································································101
4.3 属与操作··················································································101
4.3.1 定义类的属·····································································101
4.3.2 定义类的操作·····································································105
4.4 类之间的关系···············································································107
4.4.1 继承(泛化)关系·······························································108
4.4.2 关联关系···········································································112
4.4.3 聚合关系与组合关系····························································116
4.4.4 依赖关系···········································································119
4.5 抽象类与接口···············································································1
4.5.1 抽象类··············································································1
4.5.2 接口·················································································122
4.5.3 类版型··············································································125
4.6 静态结构建模实例·········································································127
4.6.1 识别对象和类·····································································127
4.6.2 识别属与操作··································································127
4.6.3 识别关系···········································································127
本章小结···························································································128
本章··························································································129
第5章 系统分析与动态行为建模································································132
引导案例:赤壁之战与系统建模·····························································132
5.1 动态行为建模···············································································134
5.1.1 交互模型···········································································134
5.1.2 状态模型···········································································135
5.1.3 活动模型···········································································135
5.2 顺序图建模··················································································135
5.2.1 顺序图概述········································································136
5.2.2 顺序图的组成·····································································138
5.2.3 顺序图中的结构化控制·························································142
5.2.4 构造顺序图模型··································································143
5.3 通信图建模··················································································144
5.3.1 通信图的基本概念·······························································144
5.3.2 通信图的组成·····································································146
5.3.3 通信图与顺序图··································································147
5.3.4 构造通信图模型··································································148
5.4 状态机图建模···············································································149
5.4.1 状态机图的基本概念····························································149
5.4.2 状态机图的组成··································································151
5.4.3 构造状态机图模型·······························································159
5.5 动态行为建模实例·········································································160
5.5.1 顺序图建模实例··································································160
5.5.2 状态机图建模实例·······························································165
本章小结···························································································166
本章··························································································166
第6章 系统体系结构与其他辅助模型··························································171
6.1 信息系统体系结构·········································································171
6.1.1 体系结构的概念··································································171
6.1.2 信息系统体系结构的概念······················································171
6.1.3 分层架构···········································································172
6.1.4 C/S体系结构和B/S体系结构·················································173
6.1.5 微服务架构········································································174
6.2图建模·····················································································175
6.2.1图概念···········································································175
6.2.2之间的关系·····································································177
6.2.3图的作用········································································177
6.3 构件图建模··················································································177
6.3.1 概念·················································································177
6.3.2 构件·················································································178
6.3.3 接口·················································································180
6.3.4 外部接口―端口·······························································180
6.3.5 连接器―连接件·······························································181
6.3.6 依赖关系···········································································181
6.4 部署图建模··················································································182
6.4.1 概念·················································································182
6.4.2 部署图的组成·····································································183
6.4.3 绘制部署图········································································185
6.5 体系结构建模实例·········································································186
6.5.1 系统部署图········································································186
6.5.2 系统体系结构·····································································186
本章小结···························································································187
本章··························································································187
第7章 面向对象系统设计·········································································189
7.1 面向对象设计的概念······································································189
7.1.1 面向对象设计·····································································189
7.1.2 面向对象设计的发展历史······················································189
7.1.3 面向对象分析与面向对象设计的关系·······································191
7.2 问题域设计··················································································192
7.2.1 问题域部分········································································192
7.2.2行问题域部分的设计的原因················································192
7.2.3 如行问题域的设计·························································192
7.2.4 问题域设计的内容·······························································192
7.3 数据管理部分设计·········································································196
7.3.1 数据库和数据库管理系统······················································197
7.3.2 如何设据管理部分·························································197
7.3.3 数据库设计实例··································································0
7.4 界面设计·····················································································3
7.4.1 人机界面的概念··································································5
7.4.2 人机界面分类·····································································5
7.4.3 人机界面设计·····································································7
7.4.4 界面设计实例·····································································211
本章小结···························································································212
本章··························································································212
第8章 设计模式·····················································································214
8.1 设计模式的定义与起源···································································214
8.1.1 模式与设计模式··································································214
8.1.2 模式的起源········································································214
8.1.3 设计模式的基本要素····························································215
8.2 使用设计模式的原因······································································216
8.2.1 设计模式的作用··································································216
8.2.2 如何正确使用设计模式·························································217
8.3 设计模式的分类············································································218
8.3.1 GOF设计模式·····································································219
8.3.2 设计模式的优点··································································2
8.4 设计模式遵循的原则······································································221
8.5 典型设计模式···············································································223
8.5.1 简单工厂模式·····································································223
8.5.2 工厂方法模式·····································································226
8.5.3 抽象工厂模式·····································································233
8.5.4 适配器模式········································································239
8.4.5 策略模式···········································································241
本章小结···························································································245
本章··························································································245
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本书的编写理念和建设思路是在系统地介绍面向对象开发方法的基本概念和思想的基础上,介绍UML及其建模技术、方法与应用,以及得到业界广泛认同的软件设计模式、软件开发的过程、规程与实践,并以一个丰富的案例贯穿始终。
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